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Custom content brings additional hair, items, and other downloads to the game. Mods extend the game or change it in some way.
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Feel free to ask us for help with mod/cc issues. Go to the mod author in the forum/site they visit or host their content. The mod author knows his business and can help you better than we can, plus he appreciates bug reports!
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The tutorial, which teaches players how to install content and custom mods for The Sims 4 through a couple of examples, also tries to define the different meanings between the two.
Mods and custom content are extremely popular among Sims 4 players, but if you’re new to the franchise, you may not be aware of the treasures that await those who voraciously scour the web for the latest downloads. There’s a lot more free content available for download than what’s included in the base game and all the packs and stuff in the game combined. In this guide, I’ll show you how to install CC and mods, explain what they are, and provide some guidance on where to go next by providing links to places where you can download CC for your game for free.
Custom content is easy compared to mods, although they sometimes take the same amount of time to create. CC is hair, textures, items and clothing that can be easily downloaded and added to the game. You’ll find everything from wall patterns to dressers, earrings and beautiful flowy dresses. Since CC developers don’t have to think about system requirements like Maxis does, and they can also spend more time on each part, they can make really nice additions to the game that greatly improve the graphics (especially in the case of hair) and increase the number of options available to the player. More options and a nicer look is what CC is all about.
Modthesims.info is one of the best places to download CC and mods for The Sims
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Mods are Sims 4 gameplay modifications, pure and simple. Virtually all moddable games have mods. They can improve a feature or introduce completely new features. Mod creators work hard to make sure their content is stable and add functionality as described when they share it with the Sims community. Some mods greatly improve gameplay, make small tweaks to the way things work (like how often items break), or simply fix something that has irritated many players. Modders sometimes fix bugs before EA, and can sometimes be more in line with the community’s wishes about how something should work. For example, door locks were released in a patch, but they came as a mod first.
None of this is meant to criticize Maxis/The Sims Studio, who are doing a great job developing the game that it is.
Modding, but when you have hundreds or thousands of people involved in customizing a game and creating custom content for it, it’s only natural that there are many more people working to improve it and create content for it.
Documents/Electronic Arts/The Sims 4/Mods is the folder you need to install mods and cc. Sims/lots go to the Tray folder.
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The process for downloading CC and mods is the same, so we’ll cover both at the same time. They are installed in Documents/Electronic Arts/The Sims 4/Mods. Open Windows Explorer or Finder on a Mac. Click the Documents folder, Electronic Arts, then The Sims 4. If you have trouble finding it, look for the Users folder in C:, click Computer User (in my case, Carl) and go to Documents (or My Documents). ) and go from there. For Windows users, Documents is usually on the left side of the menu, as you can see in the screenshot.
To use CC, Mods, and Script Mods, you must first enable them in the game’s options menu. For Script Mods to work, the first box must be checked. Read below to learn more about script modifications.
The remaining. From there, select Enable custom content and modifications. After a patch, you may need to re-enable it.
The second one on the left side of the window within the My Library section of the Gallery, unless you made it yourself. See the previous section on how to enable CC to properly see CC houses in your library. In the lower left corner of the library screen, click Advanced and click the “Include custom content” checkbox. You will need to do this if you have downloaded houses that contain CC from other websites. Without it, houses that include CC will not appear in your library.
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Other from the exit menu and change this setting. This will actually disable the gallery option. This can help you find content you’ve added to the game, and then you can re-enable the gallery. (Thanks for the tip, Mrs. Flynn!). Otherwise, make sure the home page is in the correct folder by following the instructions in this guide.
Then find or create a mods folder. It should already be there, but if it isn’t, you can right click on the white area inside the Sims 4 folder and create a folder, don’t forget to name it Mods. The game automatically recognizes and tries to exploit anything in this folder. So when we download the CC we will copy the files to this folder. Tip: You can have other folders inside the Mods folder, so if you want to separate your CCs and Mods into separate folders or even sort them by item/clothing type, feel free to do so! Also, forum member RandyH points out that it is possible to rename mods as long as you keep the .package at the end of the filename. This can make your organization even simpler and maybe help you keep track of things more easily. All of this is actually a good idea if you come across a mod or part of CC that’s causing you problems, so it’s easier to find and remove.
Allowed script mods) to enable them. You can see this section in the menu in the screenshot above where you can also enable normal and CC mods.
It’s worth noting that there is another folder here, Tray. This folder contains homes that you have created but have NOT been saved to the gallery. Also install Sims and Lots there. This folder is important anyway, so you can avoid recreating or downloading them.
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Installation is pretty easy and you just need to put them in the Mods folder, but sometimes you’ll have to deal with zip files. Note that script mods are NOT unpacked, but everything else should be. Newer mods may have a .ts4script extension which you can leave alone (thanks, DarkWalker). If it’s a .package file, that’s fine; just right click on it and cut or copy it, go to Mods folder and paste it. If it’s a zip, click on it and look inside. Double-click the zip and look at the file type inside: is it pyc or .package at the end of the file name? If the zip contains a .pyc file, it’s a mod script and should stay zipped.* If it’s a .package, you’ll need to copy that and all other package files from the zip file and copy them to the mods folder. Pictures and instructions inside the zipper are usually not necessary. Sometimes mod creators give you exactly these instructions: “Extract the .package file, copy it to the Mods folder, enjoy”!
* About .pyo files: Files ending in pyo are no longer supported due to an update to the Python base level used by Sims 4, which means it’s definitely an outdated mod if that’s the case.
If you download a Sim or House/Lot from somewhere other than the Gallery, it will go to the Tray folder, not the Mods folder.
You can back up your mods and CC the same way you can save files, and it’s a smart thing to do in case of disaster. Copy them to another drive or USB stick and they will be safe from hard drive failure. Go to the Documents/Electronic Arts/The Sims 4 folder. Right-click each of these three important folders: Saves, Tray, and Mods. Copy and paste them to a new location where you know how to find them. If you need to reinstall the game or wipe everything, you have a copy of your Sims’ families and keep your collection of CCs and Mods. They are precious because it takes time to build a collection and losing dozens of downloads can be a huge distraction.
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There is an option for those of you who don’t want to deal with unzipping files and would like the ability to easily enable/disable mods. Sims 4 Mod Manager by Raxdiam is the solution to this. It has a lot of features, is pretty easy to use, and if you explore the site, you can even find a video that explains how to use it.
Below are the pages that are
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